FEMA Integrated Public Alert and Warning System

Early Bird is a mobile application that displays a unique hashtag (#) to provide additional information to users during times of emergency.  It is a proof-of-concept idea that shows how a unique hashtag identifier, created at the time of message dissemination by an alert authority, can be linked to a variety of social media sources to provide important lifesaving information in greater detail than is possible with the 90 character limitation of WEA.

Wireless RERC Development project

Bluetooth enabled external alerting device connects to mobile phones via Bluetooth and alerts the user with a sequenced light display and a siren only when a Wireless Emergency Alert (WEA) is received on an associated phone. It also allows up to 3 accessible attachments to be connected to the device, such as a pillow shaker, bed shaker or strobe light. The device is unique because it is only enabled when a WEA message from a FEMA approved alert authority is sent for the geotargeted area.

Food For Thought: Developing a Cognitive Training Game for Older Adults

Over the past 2 years, we have performed experiments to understand what activities within a video game context result in cognitive gains (and which do not).

HealthSmart: A Mobile Personal Health Record for Behavioral Health Homes

Poor quality of medical care is a major contributor to excess medical morbidity and premature mortality in persons with serious mental illnesses (SMI). To address this problem, community mental health providers are increasingly partnering with safety net medical providers to develop behavioral health homes, integrated clinics in which persons with SMI receive coordinated medical and mental health care. However, behavioral health homes have faced logistical and privacy challenges in integrating electronic medical records across organizations.

eCoach: Avatar-Guided Decision Aid for Prostate Cancer

This study employs gaming technologies and techniques to create an intelligent encapsulated conversational agent (ECA) to act as a virtual coach who will lower the cognitive effort required by prostate cancer patients to understand key aspects of decision-making, provide more appropriate reference points from which patients more accurately interpret personal risk, and frame information to optimize the patient’s chances of applying his own preferences and values to the decision at hand.

Easy as Pi Youth Code

Georgia Tech’s Center for Advanced Communications Policy (CACP), in collaboration with BCS -The Chartered Institute for IT, Southeast Regional Group (SERG) received special project funding from BCS headquarters in London, UK. The money enabled the launch of the Easy as Pi Youth Code (Youth Code) pilot project. Youth Code is an education and outreach activity designed to engage local K-12 students in computer programming and stimulate an interest in pursuing computer science degrees and eventual careers.

RERC TechSAge: A Mobile Application to Measure Gait Speed

Multiple studies have shown a consistently strong association between gait speed of frail older adults and negative functional (e.g., survival) and activity outcomes. However, health care professionals have been slow to measure this physiologic parameter, largely due to the lack of a simple, standardized way of measuring it.

TechSAge RERC: SmartBathroom

The needs and abilities of people who are aging with progressive chronic conditions, such as MS, Parkinson's, ALS and Arthritis fluctuate from day to day. Yet, even when they have supportive AT, such as grab bars, to compensate for functional limitations, those features are fixed, only able to support some abilities, some of the time. The purpose of this project is to develop a SmartBathroom environment capable of assessing an individual's abilities at any point in time and spontaneously adjusting supportive environmental features to accommodate those abilities.

ID 4012 Red Line Projects

This semester, one of the three projects students completed in the ID 4012 - Graduate Preparatory Industrial Design Studio was the Red Line Project: a 12-week project in which students apply Human Centered Design Research methods to design product systems that aid older adults. Students conducted primary research with older adults from a local retirement community in order to understand first-hand problem areas, generate and evaluate concept designs.


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